In the summer of 1998, I was contemplating entering a PhD
program in the school of Arts and Sciences as I attracted the attention of Thomas
A. Breslin, Professor in Department of Politics & International Studies arisen from my interest in fractals
and a couple of research papers I wrote about them as they relate to many aspects of evolution. Following this line of thought--by introducing
a small change in a natural or man-made dynamic process the result over time,
would be in both cases, an entirely new organism.
My view then was that in a space of time where dual
processes are taking place, one natural and random and the other planned and
man-made would lead to the conclusion of two independent processes that could
either lead to entropy or continue to change ad infinitum with just an
infinitesimal amount of variation on each cycle.
Probably, the first person to observe this dynamic process
was Edward Lorenz when working at MIT using a three variable model for
forecasting the weather in the 1960’s. At this time, computers were pretty slow
and cumbersome, so, when he decided to extend his weather forecast for a few
more days he rounded off some numbers into his model’s equation expecting only
minor change in the model. He ran the model again and to his surprise the
minute differences had made a startling difference in the forecast. Lorenz’s
discovery revealed that in the immense dynamic s of a weather system all parts
are connected by feedback to all the other parts affecting the way a system
ends up after interacting with its component parts.
Subsequently to Lorenz’s discovery many researches embarked
in trying it out in other dynamic systems from printed electric boards to brain
functions and in the process they found new laws.
In the 1970’s an IBM researcher, Benoit Mandelbrot conceived
a new geometry which he named “fractal” to suggest perhaps fractured or
fractional with its main focus on scaly, flaky and uneven surfaces. Fractal
geometry was meant to describe the roughness of nature, its dynamic process and
its use of energy. As fractals patterns are studied other secrets are revealed
such as scaling and self-similarity when visuals of an image at a given scale
are reproduced as the scale is change up or down.
Nevertheless as previously mentioned, if a fractional change
is introduced in a pattern its interaction with the whole will eventually
render a new pattern or a new scale of the same pattern. This suggests that a
nonlinear co-existence is taking place in a circular continuum with no
beginning or end in a multidimensional space.
Modern computers have made possible the visualization of
many fractals the most famous being the Mandelbrot set and also the most
famous object in modern mathematics and a leap departure from the tradition of
Euclidian geometry.
“The set itself is a mathematical artifact…clustered in a
complex number plane.” As said by John
Briggs, in his 1992 book “Fractals the Patterns of Chaos”. As we know from the
study of the mathematics of complex numbers there are two parts to it: One real
and the other imaginary.
During the 1980’s Mandelbrot and others were using simple
iterative equations to observe and study the behavior of numbers in the complex
plane. Many were using a three slot equation described by :
[Changing number]+ [Fixed number} = [New number} where this
new number is plugged into the first slot to become again the changing number,
i.e. 0+1=1, it follows that 1+1=2 and so on. This simple equation of number
iteration can be accomplished with whole or imaginary numbers each rendering
different visual representation when running in a computer.
In a previous paragraph it was mentioned that my personal
take on fractals was twofold one natural and random and the other planned and
man-made. Since randomness is all around us and self-explanatory only man-made planned
change will be consider for now.
Having in mind a sample of a digital photograph or an idea
that can be digitized for study and observation, and considering the components
of this picture/idea made out of pixels that can be viewed over a interval of
time: From (zero time) to (completion time) then the pixels can be spread out
along a dimension of time-distance.
As a planned iteration among the pixels takes place a
complete photograph or idea emerges at the end of the time slot selected. This
action plan once executed will render a completed objected in the tradition of
Euclidian space of shapes that model nature.
Fractal geometry provides a closer view at nature’s
subtlety change in the un-noticeable slow motion of time. Notwithstanding, we
all know that if an event can be fast forward the slow change can become possible
and visualize its entire process to its terminal entropy.
During this period in my pursuit of fractals, my wife died
and I became too depressed to continue with academic work. As years went by my
curiosity was aroused again only this time I thought applying my background on
transportation networks to my previous fascination with fractals I started
viewing the two as one neural system that could be graphed and be placed in a
system of inputs and inputs with varying attributes throughout the network that
could provide a utilitarian mission for international transportation.
So, from iterative non-linear equations I moved to the study
of graph theory and its mathematics. This
time I became convinced that such neural system could be built over a
geographic information system such as Google Earth and run in real time in
layers of ground, water and air transportation networks in Euclidian spaces using
vehicular speed displacement in the graph attributes to adjust for the topology
of space transforms.
Since I am not a computer programmer I needed to enlist the
expertise of one qualified to build the idea into a tangible object. After
several months of frustrating research on the subject I came across Kevin Chugh
a Ph.D. computer scientist and his team. At first, he was reluctant that such a
system could be built let alone function but after several sessions of discussion with
me and his team he decided they could develop such a system using the parallels
of graphic interaction embedded in social networks commonly used today.
In fact and in theory transportation networks should be
easier to build as only vehicles move but not individuals. Also, all vehicles
move in a predetermined time-space within the confines of our planet. Other
components of the networks such as seaports, airports, cities and depots exist
in a fixed location and can easily be graphed.
The question that remains is whether a utilitarian
application is feasible to solve many of the problems burdening the
transportation industry today? We’ll try to answer this question and others in
a future paper once a model is available.
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